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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top iOS Boxing Games in France

A look into the first quarter of 2021 reveals how the top boxing games fared on the iOS platform in France, with insights from Sensor Tower.

Q1 2021 Performance of Top iOS Boxing Games in France

The iOS platform in France witnessed varying performances among the top boxing games during the first quarter of 2021. Here's a brief overview of how each game stood out according to the data provided by Sensor Tower.

Lion StudiosSlap Kings experienced a gradual decrease in weekly downloads, starting from 2.8K in the last week of December 2020 and dipping to 1.9K by the end of March 2021. The game's revenue followed a fluctuating trend, peaking at $205K in the first week of January and then seeing a dip towards $135K by the end of March. Weekly active users also saw a downward trend from 14.7K to 9.7K in the same period.

Real Boxing 2, by Vivid Games S.A., showed a more dynamic revenue pattern, with a significant spike to $504K during the second week of March before dropping to $191K by the end of the quarter. Downloads saw a peak of 3.3K in the first week of January but ended at a low of 723 by March 29. The weekly active users started at 2.8K and experienced a peak and trough, ending slightly lower at 1.3K.

For EZ GamesIdle Workout Master: Boxbun, with no revenue reported, the focus is on downloads and active users. Downloads started strong at 3.6K but saw a decrease to 872 by the quarter's end. The weekly active users mirrored this decline, starting at 3.9K and dropping to 1.3K.

Electronic ArtsEA SPORTS™ UFC® had a notable revenue peak of $719K in the first week of March, contrasting with its starting point of $245K and its quarter-end figure of $186K. Downloads began at 1.5K, saw some fluctuation, and ended slightly lower at 977. Weekly active users decreased marginally from 5.3K to 4.3K during Q1.

Lastly, Azur Interactive Games LimitedI, The One - Fighting Games showed modest revenue numbers, with a peak of $52K in late February and ending the quarter at $26K. Downloads peaked at 1.3K in the last week of January, with a quarter-end figure of 756. The game had a high of 18.1K weekly active users in late January, closing the quarter at 15.7K.

These insights into the iOS boxing game market in France for Q1 2021 reflect the dynamic nature of app performance, with each title showing unique trends in downloads, revenue, and user engagement. For more detailed insights, Sensor Tower's platform offers in-depth analytics on the app ecosystem.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021